An Introduction to the Wii Controller

Before I get to my review of Wii games, I wanted to put an orientation out there.

three Wii controllers

This is the Wii Remote and will be the primary controller.

Motion sensing features include:

  • knows the distance from the screen
  • knows exactly where the remote is pointing to on the screen
  • knows it’s own position in 3D space
  • knows it’s speed and direction when it’s being moved

The buttons are:

  • power button (turns the Wii on and off)
  • digital direction pad
  • large A button
  • B trigger on the back
  • home button
  • plus and minus buttons (I don’t know what these are for)
  • 1 and 2 buttons
  • built in speaker
  • 4 numbered lights to show what player you are

The simplest games such as Wii Sports and Orchestra will use the motion alone and none of the buttons you see here. Slightly more complicated games will make use of the A button which your thumb lays over and the B trigger positioned under your index finger.

The Nunchuck

For more complicated games, you attach the nunchuck.

the Wii controller with nunchuck

It’s simply an analog direction pad with two triggers on the back. It also knows it’s tilt, speed and direction.

The Classic Controller

Then there’s the classic controller for playing old NES, SNES, Nintendo 64, Genesis and Turbografix 16 games. Keep in mind that Gamecube controllers will also work with Wii.

Wii classic controller

The Wii Light Gun

A very cool surprise is the return of the light gun, witch the Wiimote plugs right into. It wasn’t out for play, but it looked pretty cool. And yes, duck hunt was there.

Wii light gun

All in all, I don’t think we’ve seen an array of 1st party controllers like this since the 80s. Add a Rob the robot and a PowerPad and we’re really talking.